Using animated files, Cowly Owl added expressive, fluid movement to the game. The team decided to use Anime Studio Pro on this project, because the new FBX export feature allowed them to bring the animations into Unity using rigged skinned meshes, rather than sprite based frames. When Chris O’Shea and the team at Cowly Owl had the idea for their recent game Monster Mingle, they realized that their vision requires really powerful animation tools.
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